Resistance: Retribution successfully migrates the series’ exciting action to the portable platform, with only a few bumps along the way.
The Good
* Intense, fast-paced action
* Clever, well-balanced shooting mechanics
* Impressive environments and rich visuals
* Challenging enemies
* Solid suite of online multiplayer modes.
The Bad
* Cover can be too sticky
* Directional pad actions are a bit awkward
* Some spotty voice acting.
Resistance: Retribution is the first portable outing for Sony’s grim alternate-history franchise. The Resistance series, like many other shooters, has thrived on the dual analog-stick controller of the PlayStation 3, and at first glance the leap to the PSP’s single analog stick and face-button control scheme may seem a bit daunting. However, from the first moments of Resistance: Retribution, it is clear that the fast-paced, intense action of the Resistance series is well represented here thanks to clever controls, a powerful arsenal, and vibrant levels. Despite being less epic in scale than its forerunners and having a few rough edges, Resistance: Retribution is a remarkably successful shooter that looks great and is a lot of fun to play.

The key to Retribution’s success is the control scheme. You use the analog stick to move, the face buttons to aim, the shoulder buttons to fire, and the D pad for miscellaneous actions. Aiming precisely with four separate buttons is an unwieldy task, so to smooth things out, Retribution features an aim-assist window. This is a bracketed targeting area in the middle of the screen. If you frame your enemies within the brackets, your reticle will automatically target them and you can blast away without having to constantly tweak your aim. You can easily switch between bracketed targets with a tap of the face button, and your reticle will stay locked-on as you strafe back and forth as long as you keep your enemy in the window. It is an elegant and intuitive solution to the aiming problem, and though it may sound like aim assist would make the game too easy, there are a number of factors that keep everything in balance.
Read more about Resistance: Retribution visit>> http://www.gamespot.com/psp/action/resistanceworkingtitle/review.html
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Comment by jane — April 27, 2009 @ 10:06 pm